|
|
Hi,
This one's hard for me to describe, so I hope the point get across.
I'd like to create an compound object that adds something to the scene, but
also removes something else from whatever it happens to intersect.
I guess I'll do it by example.
Say I make a golf course lawn. I want to add a bunch of holes with a golf
ball in each of them. I don't want have to use a difference object to create
the ground then specify the coordinates of each hole and then have to repeat
each coordinate to place the golf balls. I'd like to create a "golf ball in
a hole" object which when place in the ground would "drill a hole" in the
ground and then create a ball. If I decided to add some holes, I wouldn't
have to go back and modify two objects, the drilled ground and the group of
balls. If I decided to use this object inside the club house or on a golf
cart, it would drill the holes in those objects and add the balls.
Any ideas?
Thanks,
Bill
Post a reply to this message
|
|